Heightmap

The results of 3 days work are here, the first acceptable version of the heightmap for Crystal shards is here, it is 256×256 of size and renders at 60fps here.

Its currently not a Draw-List and the only thing you can do is walk around on it with your player that you don’t see, move your camera around the player and move the lightsource with the mouse.

Heigtmap with Textures and LOD

Lot of work to go.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: